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	<title>Comments for Jon Brouchoud's Blog</title>
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	<link>http://jonbrouchoud.wordpress.com</link>
	<description>Observances</description>
	<lastBuildDate>Wed, 14 Oct 2009 18:48:35 +0000</lastBuildDate>
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		<title>Comment on A Virtual Conversation Overheard: by A Virtual Conversation Overheard - new machinima &#124; The ARCH Network</title>
		<link>http://jonbrouchoud.wordpress.com/2008/11/15/a-virtual-conversation-overheard/#comment-178</link>
		<dc:creator>A Virtual Conversation Overheard - new machinima &#124; The ARCH Network</dc:creator>
		<pubDate>Wed, 14 Oct 2009 18:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://jonbrouchoud.wordpress.com/?p=77#comment-178</guid>
		<description>[...] made this machinima of one of the more popular posts I wrote on my personal blog earlier this year, found here.   Feel free to remix it!   Bookmark It                 Hide Sites    $$(&#039;div.d1770&#039;).each( [...]</description>
		<content:encoded><![CDATA[<p>[...] made this machinima of one of the more popular posts I wrote on my personal blog earlier this year, found here.   Feel free to remix it!   Bookmark It                 Hide Sites    $$(&#39;div.d1770&#39;).each( [...]</p>
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		<title>Comment on A Virtual Conversation Overheard: by Dennis Mancini</title>
		<link>http://jonbrouchoud.wordpress.com/2008/11/15/a-virtual-conversation-overheard/#comment-177</link>
		<dc:creator>Dennis Mancini</dc:creator>
		<pubDate>Thu, 08 Oct 2009 18:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://jonbrouchoud.wordpress.com/?p=77#comment-177</guid>
		<description>Most refreshing : )</description>
		<content:encoded><![CDATA[<p>Most refreshing : )</p>
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		<title>Comment on A Virtual Conversation Overheard: by Dennis Mancini</title>
		<link>http://jonbrouchoud.wordpress.com/2008/11/15/a-virtual-conversation-overheard/#comment-176</link>
		<dc:creator>Dennis Mancini</dc:creator>
		<pubDate>Thu, 08 Oct 2009 17:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://jonbrouchoud.wordpress.com/?p=77#comment-176</guid>
		<description>LUV IT!!!</description>
		<content:encoded><![CDATA[<p>LUV IT!!!</p>
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		<title>Comment on Toward a User-Generated Second Life PR Department by Ethos Erlanger</title>
		<link>http://jonbrouchoud.wordpress.com/2008/11/14/toward-a-user-generated-second-life-pr-department/#comment-157</link>
		<dc:creator>Ethos Erlanger</dc:creator>
		<pubDate>Fri, 10 Apr 2009 00:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://jonbrouchoud.wordpress.com/?p=75#comment-157</guid>
		<description>Jon, as with much of what constitutes &quot;news&quot;, the negative aspects of life seem to get more play that the things that are going right.

Those who are working hard to find and create efficiencies and productivity in the terraverse by using tools from the metaverse are in need of evangelists and spokesmen of all kinds. Thanks for your effort in this arena.</description>
		<content:encoded><![CDATA[<p>Jon, as with much of what constitutes &#8220;news&#8221;, the negative aspects of life seem to get more play that the things that are going right.</p>
<p>Those who are working hard to find and create efficiencies and productivity in the terraverse by using tools from the metaverse are in need of evangelists and spokesmen of all kinds. Thanks for your effort in this arena.</p>
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	<item>
		<title>Comment on A Cross-Regional Solar System in Second Life? by Sinza Flanagan</title>
		<link>http://jonbrouchoud.wordpress.com/2008/05/25/100-sim-cross-region-solar-system-installation-opens-in-second-life/#comment-156</link>
		<dc:creator>Sinza Flanagan</dc:creator>
		<pubDate>Thu, 26 Mar 2009 09:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://jonbrouchoud.wordpress.com/?p=31#comment-156</guid>
		<description>sorry, the posting removed the size of pluto, can u update this pls ?
Imagine that pluto (yes i call it planet) have a size of 0.01 meters</description>
		<content:encoded><![CDATA[<p>sorry, the posting removed the size of pluto, can u update this pls ?<br />
Imagine that pluto (yes i call it planet) have a size of 0.01 meters</p>
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		<title>Comment on A Cross-Regional Solar System in Second Life? by Sinza Flanagan</title>
		<link>http://jonbrouchoud.wordpress.com/2008/05/25/100-sim-cross-region-solar-system-installation-opens-in-second-life/#comment-155</link>
		<dc:creator>Sinza Flanagan</dc:creator>
		<pubDate>Thu, 26 Mar 2009 09:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://jonbrouchoud.wordpress.com/?p=31#comment-155</guid>
		<description>Hello,

i made a solar system for second life wich is in a size of 50 diameter.
Your idea is fantastic and i am highly interested in work on such idea.
There are a couple of restrictions in Secondlife you should be know about.

First of all is the Size and the scaling model of our solar system.
Imagine that pluto (yes i call it planet) have a size of meters in secondlife (smallest possible scaling or nobody can see it), the sun would be a sphere with more than 100 Secondlife meters in diameter.
I know, there are some HUGE PRIMS out there with 100m and maybe 150m (as far i know, OpenSim allows prims up to 254m). Infact HugePrims would be reset to max alllowed Primsize of m by the SL System when you change some settings of that Huge Prim.

The problem #2 is the obtial rotation of an non linked planet around the sun sim. There is no way not move a object in a smooth and nice looking orbital rotation path.
example
Use a regular setpos, where you set a object from pos  to pos  step by step. In slow to semi fast moving environments this looks crappy. (Imagine a huge planet is passing by and it is hopping like a rabbit:( )

In really fast environments the user might not see a stepwise movement, but that my produce highly lag.

the way to rotate objects in client side smooth way is to rotate a linkset. Unlikely Secondlife only allow linksets with a max of 10m distance. This could be &quot;hacked or faked&quot; but with any upcoming update of a viewer or a Server, your project will die.

Another option is the use of physical objects where you can apply force´s to the object. But you imagine that the physicsengine try to simulate real physics, so inertia will make your work a mess.

Anyway, if anyone is interested in ding awesome stuff in Secondlife, or wanna have a look at my planets, give me a shout ingame. (Yes the name here is my avt name), use sl search to find me.</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>i made a solar system for second life wich is in a size of 50 diameter.<br />
Your idea is fantastic and i am highly interested in work on such idea.<br />
There are a couple of restrictions in Secondlife you should be know about.</p>
<p>First of all is the Size and the scaling model of our solar system.<br />
Imagine that pluto (yes i call it planet) have a size of meters in secondlife (smallest possible scaling or nobody can see it), the sun would be a sphere with more than 100 Secondlife meters in diameter.<br />
I know, there are some HUGE PRIMS out there with 100m and maybe 150m (as far i know, OpenSim allows prims up to 254m). Infact HugePrims would be reset to max alllowed Primsize of m by the SL System when you change some settings of that Huge Prim.</p>
<p>The problem #2 is the obtial rotation of an non linked planet around the sun sim. There is no way not move a object in a smooth and nice looking orbital rotation path.<br />
example<br />
Use a regular setpos, where you set a object from pos  to pos  step by step. In slow to semi fast moving environments this looks crappy. (Imagine a huge planet is passing by and it is hopping like a rabbit:( )</p>
<p>In really fast environments the user might not see a stepwise movement, but that my produce highly lag.</p>
<p>the way to rotate objects in client side smooth way is to rotate a linkset. Unlikely Secondlife only allow linksets with a max of 10m distance. This could be &#8220;hacked or faked&#8221; but with any upcoming update of a viewer or a Server, your project will die.</p>
<p>Another option is the use of physical objects where you can apply force´s to the object. But you imagine that the physicsengine try to simulate real physics, so inertia will make your work a mess.</p>
<p>Anyway, if anyone is interested in ding awesome stuff in Secondlife, or wanna have a look at my planets, give me a shout ingame. (Yes the name here is my avt name), use sl search to find me.</p>
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		<title>Comment on A Virtual Conversation Overheard: by Gef Bookmite</title>
		<link>http://jonbrouchoud.wordpress.com/2008/11/15/a-virtual-conversation-overheard/#comment-151</link>
		<dc:creator>Gef Bookmite</dc:creator>
		<pubDate>Tue, 27 Jan 2009 22:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://jonbrouchoud.wordpress.com/?p=77#comment-151</guid>
		<description>Wow, I&#039;ve been in those meeting rooms.  You didn&#039;t mention that in RL it is considered the bees knees to have meeting rooms with glass walls, and whenever someone walks past you wonder where they are going, and why you are stuck in the meeting.</description>
		<content:encoded><![CDATA[<p>Wow, I&#8217;ve been in those meeting rooms.  You didn&#8217;t mention that in RL it is considered the bees knees to have meeting rooms with glass walls, and whenever someone walks past you wonder where they are going, and why you are stuck in the meeting.</p>
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		<title>Comment on A Virtual Conversation Overheard: by First Life Meetings, the future for business collaboration? &#124; VintFalken.com</title>
		<link>http://jonbrouchoud.wordpress.com/2008/11/15/a-virtual-conversation-overheard/#comment-147</link>
		<dc:creator>First Life Meetings, the future for business collaboration? &#124; VintFalken.com</dc:creator>
		<pubDate>Tue, 18 Nov 2008 00:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://jonbrouchoud.wordpress.com/?p=77#comment-147</guid>
		<description>[...] need to pass through RRR, amongst others - can be held against the current Immersive Workspaces, Jon Brouchoud points out it can be much worse: First Life Meetings. A superb [...]</description>
		<content:encoded><![CDATA[<p>[...] need to pass through RRR, amongst others &#8211; can be held against the current Immersive Workspaces, Jon Brouchoud points out it can be much worse: First Life Meetings. A superb [...]</p>
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		<title>Comment on A Virtual Conversation Overheard: by Christopher</title>
		<link>http://jonbrouchoud.wordpress.com/2008/11/15/a-virtual-conversation-overheard/#comment-146</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Sat, 15 Nov 2008 18:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://jonbrouchoud.wordpress.com/?p=77#comment-146</guid>
		<description>Now this is good satire. Not only is it funny, it really drives home the benefits of virtual versus real life gatherings. And when the benefits of real life meetings are stated the way they are here, suddenly they don&#039;t seem so beneficial. There is, however, one major flaw: I didn&#039;t write it, dammit.</description>
		<content:encoded><![CDATA[<p>Now this is good satire. Not only is it funny, it really drives home the benefits of virtual versus real life gatherings. And when the benefits of real life meetings are stated the way they are here, suddenly they don&#8217;t seem so beneficial. There is, however, one major flaw: I didn&#8217;t write it, dammit.</p>
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		<title>Comment on A Virtual Conversation Overheard: by Peter Quirk</title>
		<link>http://jonbrouchoud.wordpress.com/2008/11/15/a-virtual-conversation-overheard/#comment-145</link>
		<dc:creator>Peter Quirk</dc:creator>
		<pubDate>Sat, 15 Nov 2008 14:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://jonbrouchoud.wordpress.com/?p=77#comment-145</guid>
		<description>Absolutely superb Jon! This made my Saturday morning!</description>
		<content:encoded><![CDATA[<p>Absolutely superb Jon! This made my Saturday morning!</p>
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